MIDDLE SCHOOL PAUPER

カードを探す

旧枠のカードから、次の一枚を。

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2043 件のカード
Instant

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

4ED · common画像: EN
Creature — Kithkin

This creature can't be blocked by creatures with power 3 or greater.

1/1
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Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
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Enchantment — Aura

Enchant creature Enchanted creature can't attack unless its controller pays {3}.

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Enchantment

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

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Enchantment

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

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Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

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Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

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Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

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Creature — Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
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Morale

1 W W
Instant

Attacking creatures get +1/+1 until end of turn.

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Piety

2 W
Instant

Blocking creatures get +0/+3 until end of turn.

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Pikemen

1 W
Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
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Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

1/1
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Seeker

2 W W
Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

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Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

1/1
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Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

2/2
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Creature — Fox

This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

1/1
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Enchantment

{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

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Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

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Instant

You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

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Enchantment — Aura

Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Creature — Elf Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

1/2
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Fylgja

W
Enchantment — Aura

Enchant creature This Aura enters with four healing counters on it. Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on this Aura.

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Heal

W
Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

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Creature — Human Ranger

{1}{W}: Target green creature gains first strike until end of turn.

1/1
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Creature — Human Soldier

{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.

1/1
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Creature — Human Knight

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
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Creature — Human Warrior

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
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Enchantment — Aura

Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

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Rally

W W
Instant

Blocking creatures get +1/+1 until end of turn.

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Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

0/3
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Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

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Creature — Human Soldier Archer

{T}: This creature deals 1 damage to target attacking or blocking creature.

1/2
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Instant

Destroy target artifact. You gain life equal to its mana value.

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Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2
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Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.

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Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

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Creature — Human Knight

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

2/2
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Creature — Human Cleric

{W}, {T}: This creature gets +0/+3 until end of turn.

1/3
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