This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Cessation
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
{T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Opal Champion
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
Riding Red Hare
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Shu Cavalry
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Shu Defender
Whenever this creature blocks, it gets +0/+2 until end of turn.
Shu Farmer
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.) {1}{W}: This creature gets +1/+0 until end of turn.
Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice this Aura: Draw a card.