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Creature — Human Soldier

This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

1/1

Cessation

2 W
Enchantment — Aura

Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Creature — Human Soldier

{T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.

2/1
Instant

Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.

Instant

Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature — Human

{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.

1/1
Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

2/2
Creature — Human Soldier

Whenever this creature blocks, it gets +0/+2 until end of turn.

2/2
Creature — Human

{T}: You gain 1 life. Activate only during your turn, before attackers are declared.

1/1
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) {1}{W}: This creature gets +1/+0 until end of turn.

1/1
Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice this Aura: Draw a card.