Phantom Tiger
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt this turn.
{2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature dies, create two 1/1 green Insect creature tokens.
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.