CLEAR
More Filters
2043 results
Creature — Human Soldier

Whenever this creature blocks, it gets +0/+2 until end of turn.

2/2
Creature — Angel Spirit

Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.

1/1
Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Creature — Human Cleric

Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)

1/2
Creature — Human Cleric

Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)

1/2
Creature — Human Monk Cleric

When this creature enters, destroy target enchantment.

1/1
Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.

Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

2/1
Enchantment

{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment

{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment

{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment

{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment

{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature — Human Cleric

{T}: Prevent the next 2 damage that would be dealt to any target this turn.

1/2
Creature — Human Cleric Soldier

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.

0/2