Town Sentry
Whenever this creature blocks, it gets +0/+2 until end of turn.
Angelic Page
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Brilliant Halo
Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
Disciple of Law
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)
Monk Realist
When this creature enters, destroy target enchantment.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Opal Gargoyle
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Pegasus Charger
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Combat Medic
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.