Bog Gnarr
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this creature dies, create a 2/1 black Cat creature token.
{U}{B}, {T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
When this creature enters, you may return target land card from your graveyard to your hand.
Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Create a 3/3 green Elephant creature token. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach (This creature can block creatures with flying.) {G}, Discard a card: This creature gets +0/+2 until end of turn.
Trample Threshold — {1}{G}: Regenerate this creature. Activate only if there are seven or more cards in your graveyard.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{G}, {T}: Target creature gets +2/+2 until end of turn.
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.