Harrow
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{W}: This creature gains vigilance until end of turn.
Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If this creature was kicked, it enters with a +1/+1 counter on it.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature.
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Domain — You gain 2 life for each basic land type among lands you control.
Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return this Aura to its owner's hand.
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal t…
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your libra…
When this creature enters, draw a card for each black creature your opponents control.
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{G}, {T}, Sacrifice this creature: Destroy all enchantments of the color of your choice.
{R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.
Red spells and white spells you cast cost {1} less to cast.
{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.