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Harrow

2 G
Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature — Elf

Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.

1/1
Creature — Spider

Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If this creature was kicked, it enters with a +1/+1 counter on it.

2/3
Creature — Elf Scout

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

1/2
Creature — Human Wizard

{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature.

1/1
Instant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

Enchantment — Aura

Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return this Aura to its owner's hand.

Creature — Kavu

Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.

2/2
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal t…

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your libra…

Creature — Kavu

When this creature enters, draw a card for each black creature your opponents control.

1/2
Creature — Elf Druid Scout

{T}: Add one mana of any color that a land an opponent controls could produce.

1/1
Creature — Beast

{2}{G}, {T}, Sacrifice this creature: Destroy all enchantments of the color of your choice.

2/3
Creature — Kavu

{R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.

3/3
Creature — Human Wizard

{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.

1/1