Blastoderm
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Flash Enchant creature {1}{G}: Regenerate enchanted creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
Trample {3}: This creature loses trample until end of turn. Any player may activate this ability.
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.