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Blastoderm

2 G G
Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

Fog Patch

1 G
Instant

Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Creature — Human Spellshaper

{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

1/1
Creature — Plant Dog

Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.

1/1
Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Creature — Beast

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

2/2
Creature — Beast

Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

2/3
Creature — Elf

When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

1/1
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

1/1
Creature — Frog

Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

1/1
Creature — Beast

Whenever this creature becomes blocked, defending player sacrifices a land of their choice.

4/4

Thrive

X G
Sorcery

Put a +1/+1 counter on each of X target creatures.

Creature — Elephant

Trample {3}: This creature loses trample until end of turn. Any player may activate this ability.

4/3
Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

Instant

Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.