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Acridian

1 G
Creature — Insect

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/4
Creature — Cat

Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.

2/2
Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fortitude

1 G
Enchantment — Aura

Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Sorcery

Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.

Enchantment

When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

Hush

3 G
Sorcery

Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Lull

1 G
Instant

Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature — Cat

Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2
Sorcery

You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.

Creature — Dog

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

2/1
Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/6
Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Creature — Elf

Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.

2/1

Rancor

G
Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Instant

Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)