Spike Colony
This creature enters with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
This creature enters with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
When you cast a spell, return this creature to its owner's hand.
{2}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn. {G}: Regenerate this creature.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Reach (This creature can block creatures with flying.)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.