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Creature — Spike

This creature enters with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

0/0
Creature — Spike

This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

0/0
Creature — Human Druid

Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

1/3
Enchantment — Aura

Enchant creature When enchanted creature dies, you draw two cards.

Creature — Elf Berserker

Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

1/1
Creature — Rabbit Beast

When you cast a spell, return this creature to its owner's hand.

4/5
Creature — Lizard

{2}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.

3/3
Enchantment — Aura

Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Creature — Troll

Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn. {G}: Regenerate this creature.

1/1
Creature — Wolverine

Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.

4/4
Instant

Put target card from your graveyard on top of your library.

Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

1/1

Lynx

1 G
Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/1
Creature — Elf Warrior

Whenever this creature becomes blocked, it gets +1/+1 until end of turn.

2/2
Sorcery

Put target card from your graveyard on top of your library.