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Instant

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.

Enchantment — Aura

Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)

Respite

1 G
Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6/6

Rootwalla

2 G
Creature — Lizard

{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

2/2
Creature — Elf Ranger

{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

1/1
Creature — Spike Drone

This creature enters with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

0/0
Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Creature — Elephant

When you control a creature with toughness 2 or less, sacrifice this creature.

4/5
Creature — Basilisk

Whenever this creature deals damage to a creature, destroy that creature at end of combat.

1/3

Mulch

1 G
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Provoke

1 G
Instant

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.