Conviction
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Flying {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
Whenever this creature attacks, it gets +0/+3 until end of turn.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Flying When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Reach (This creature can block creatures with flying.)