CLEAR
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Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature — Snake

Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)

2/2
Instant

Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.

Creature — Faerie

Flying {3}{G}, Sacrifice this creature: Destroy target artifact.

1/1
Creature — Plant Wall

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

0/5
Creature — Elephant

When this creature enters, sacrifice it unless you return two Forests you control to their owner's hand.

4/4
Instant

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Instant

Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Creature — Insect

{G}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

3/3
Enchantment — Aura

Enchant creature When enchanted creature is dealt damage, destroy it.

Creature — Elf Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

1/1

River Boa

1 G
Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.

2/1
Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and h…

Warthog

1 G G
Creature — Boar

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/2
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.