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Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.

Hungry Mist

2 G G
Creature — Elemental

At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.

6/2
Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

6/1
Creature — Elf Druid

When this creature dies, if it was blocked this turn, you gain 4 life.

2/2
Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Creature — Ape Berserker

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.

2/3
Sorcery

As an additional cost to cast this spell, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.

Instant

As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

Whip Vine

2 G
Creature — Plant Wall

Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. {T}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step fo…

1/4
Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2…

Creature — Human Wizard

{R}, {T}: This creature deals 1 damage to any target and 1 damage to you. {W}, {T}: Target creature gains first strike until end of turn.

1/1
Creature — Centaur Archer

Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2/2

Jungle Wurm

3 G G
Creature — Wurm

Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

5/5
Creature — Cat

Whenever this creature attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by this creature this turn.

2/1
Creature — Elf Druid

As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

1/1