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Hipparion

1 W
Creature — Horse

This creature can't block creatures with power 3 or greater unless you pay {1}.

1/3
Creature — Human Soldier Scout

{1}, {T}: Target creature gains first strike until end of turn.

1/1
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Creature — Human Knight

This creature can't be blocked by black and/or red creatures.

3/2

Alms

W
Enchantment

{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.