CLEAR
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Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature — Human Pirate

This creature can't attack unless defending player controls an Island.

3/3
Creature — Human Pirate Scout

Flying When this creature enters, look at target opponent's hand.

1/1

Curfew

U
Instant

Each player returns a creature they control to its owner's hand.

Enchantment — Aura

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Launch

1 U
Enchantment — Aura

Enchant creature Enchanted creature has flying. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Rescind

1 U U
Instant

Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)