Dandân
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Fishliver Oil
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
Wall of Vapor
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Coral Reef
This enchantment enters with four polyp counters on it. Sacrifice an Island: Put two polyp counters on this enchantment. {U}, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
Jinx
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Dark Maze
Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Giant Albatross
Flying When this creature dies, you may pay {1}{U}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Reef Pirates
Whenever this creature deals damage to an opponent, that player mills a card.
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
False Demise
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Foresight
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
Lat-Nam's Legacy
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Soldevi Heretic
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Soldevi Sage
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
Storm Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)