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Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.

Creature — Human Cleric Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enc…

1/1
Instant

Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.

Enervate

1 U
Instant

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Instant

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Creature — Illusion

Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

4/4
Creature — Illusion Wall

Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

7/4

Infuse

2 U
Instant

Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Creature — Human Wizard Sorcerer

{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.

1/1

Mistfolk

U U
Creature — Illusion

{U}: Counter target spell that targets this creature.

1/2
Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player …

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Enchantment — Aura

Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.

Snowfall

2 U
Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If tha…

Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

Creature — Human Wizard

{2}{B}, {T}: Target player discards a card. Activate only during your turn.

1/1