Gustcloak Harrier
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Flying {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target enchantment.
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains first strike until end of turn.
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.