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Creature — Bird Soldier

Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.

2/2
Creature — Human Soldier

Whenever this creature becomes blocked, you may untap it and remove it from combat.

1/1
Instant

Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.

Instant

You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.

Sandskin

2 W
Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Instant

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Creature — Bird Cleric

Flying {T}: Prevent the next 2 damage that would be dealt to any target this turn.

2/2
Creature — Human Cleric

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target enchantment.

1/4
Creature — Soldier

Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

1/1
Creature — Human Soldier

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.

1/1
Creature — Human Soldier

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.

3/5
Creature — Human Soldier

First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

2/2
Creature — Wall

Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.

0/3
Creature — Human Cleric

{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."

1/3
Creature — Bird Soldier Warrior

Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains first strike until end of turn.

2/1
Instant

Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Creature — Bird Soldier

Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.

1/1
Creature — Bird Soldier

Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.

2/3
Creature — Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

1/1
Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Creature — Human Soldier

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

1/1
Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.