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Cagemail

1 W
Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't attack.

Instant

Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.

Creature — Spirit Nomad

This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

0/0
Instant

Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant

Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature — Human Cleric

{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

1/3
Creature — Antelope

Discard a card: Prevent all damage that would be dealt to this creature this turn.

1/1
Creature — Human Nomad

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."

2/2
Creature — Human Cleric

{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

1/1
Enchantment — Aura

Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Creature — Human Soldier

First strike When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.

2/2
Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

Daru Lancer

4 W W
Creature — Human Soldier

First strike Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4
Creature — Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

3/3
Creature — Bird Soldier

Flying {T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.

2/2
Creature — Human Cleric

Protection from Goblins Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1
Creature — Human Soldier

{T}: This creature deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/3