Embolden
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Discard a card: This creature gains first strike until end of turn.
Protection from red {W}, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.
Protection from black {W}, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.
Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Discard a card: This creature gets +0/+4 until end of turn.
Flying {2}{W}, Discard a card: This creature gets +1/+2 until end of turn.
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile…
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.