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Embolden

2 W
Instant

Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature — Human Cleric

{T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.

1/1
Enchantment — Aura

Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.

Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

Creature — Human Nomad Mystic

Threshold — This creature has flying as long as there are seven or more cards in your graveyard.

2/1
Creature — Human Nomad Mystic

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.

2/4
Creature — Dog

Discard a card: This creature gains first strike until end of turn.

2/2
Creature — Human Cleric

Protection from red {W}, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.

1/3
Creature — Human Cleric

Protection from black {W}, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.

1/3
Instant

Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Shelter

1 W
Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Creature — Bird Soldier

Flying {2}{W}, Discard a card: This creature gets +1/+2 until end of turn.

1/1
Enchantment — Aura

Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.

Instant

Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature — Human Monk Cleric

Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn.

2/1
Creature — Bird

Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.

1/2
Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile…

Creature — Bird Soldier

Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.

2/2
Creature — Human Cleric

Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

1/1