Mine Bearer
{T}, Sacrifice this creature: Destroy target attacking creature.
{T}, Sacrifice this creature: Destroy target attacking creature.
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
Sacrifice a land: This creature gets +0/+3 until end of turn.
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
{1}{W}, {T}, Sacrifice this creature: Destroy target artifact or enchantment.
Protection from red {W}: Target creature gains protection from red until end of turn.
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Flying {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Protection from black {W}: Target creature gains protection from black until end of turn.
Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
{G}: Target creature blocks this creature this turn if able.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.