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Creature — Human Soldier

{T}, Sacrifice this creature: Destroy target attacking creature.

1/1
Enchantment

{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.

Creature — Human Rebel

Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.

2/2
Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

1/2
Creature — Human Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.

1/2
Creature — Human Knight

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.

2/2
Creature — Unicorn

{1}{W}, {T}, Sacrifice this creature: Destroy target artifact or enchantment.

1/2
Creature — Human Cleric

Protection from red {W}: Target creature gains protection from red until end of turn.

1/1
Instant

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Creature — Angel

Flying {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

2/2
Creature — Human Cleric

Protection from black {W}: Target creature gains protection from black until end of turn.

1/1
Instant

Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

Creature — Wall

Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."

1/3
Enchantment

{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

2/2

Restrain

2 W
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.

Enchantment — Aura

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Creature — Human Wizard

{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.

1/1